Post-Mortem – Infinity Heist:

Conclusion Ultimately, the game was pretty good in many aspects and I mean this really. This was the first time the team worked together and despite much of the alienation that comes with working in new teams, we pulled through, delivered synchronised design, coordinated work and delivered a game that people enjoyed! The game isContinue reading “Post-Mortem – Infinity Heist:”

Post-Mortem – DEEPEST DARK: Making a great game together

This is celebratory post to the entire team, as for the first time, I’ve had genuine and intense joy from developing a game even under such intense time constraints (48 hours!). For a while now, I’ve been questioning my own passion for game development and had been idly wondering where I can take this. WhileContinue reading “Post-Mortem – DEEPEST DARK: Making a great game together”

Conceptualising with guts and theory – Chair Spinning Simulator 2021 Reflection 

Introspection into my game design process, the conceptualisation, prototyping and playtesting in the span of 2 days.  Context  Chair Spinning Simulator 2021 is a comedic game where you try to spin a chair as fast as possible within 60 seconds. The game plays as it is titled, and was developed for the Kenney Game JamContinue reading “Conceptualising with guts and theory – Chair Spinning Simulator 2021 Reflection “

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