Author Archives: Steventus
Post-Mortem – Infinity Heist:
Conclusion Ultimately, the game was pretty good in many aspects and I mean this really. This was the first time the team worked together and despite much of the alienation that comes with working in new teams, we pulled through, delivered synchronised design, coordinated work and delivered a game that people enjoyed! The game isContinue reading “Post-Mortem – Infinity Heist:”
Post-Mortem – DEEPEST DARK: Making a great game together
This is celebratory post to the entire team, as for the first time, I’ve had genuine and intense joy from developing a game even under such intense time constraints (48 hours!). For a while now, I’ve been questioning my own passion for game development and had been idly wondering where I can take this. WhileContinue reading “Post-Mortem – DEEPEST DARK: Making a great game together”
Deep Design Dive: Sifu
Introduction: One versus All Sifu very much feels like a martial arts movie, the likes of Ip man where you can beat up 20 or so people and not break a sweat (granted you are good enough at the game to pull that off) and a lot of that has to do with the tightContinue reading “Deep Design Dive: Sifu”
Plans for 2022
What have I done in 2021? After having finished my education in mid 2021, I have sat down and finished a few more games, all of them part of game jams, all of them part of a team. Needless to say, 2021 was the year where I started venturing into co-op development ventures and workingContinue reading “Plans for 2022”
Conceptualising with guts and theory – Chair Spinning Simulator 2021 Reflection
Introspection into my game design process, the conceptualisation, prototyping and playtesting in the span of 2 days. Context Chair Spinning Simulator 2021 is a comedic game where you try to spin a chair as fast as possible within 60 seconds. The game plays as it is titled, and was developed for the Kenney Game JamContinue reading “Conceptualising with guts and theory – Chair Spinning Simulator 2021 Reflection “
Dipped my toes into the ocean but it was cold – Postmortem of my first ever polished-game
Introduction Chrono guy and the Fabled Time Cup was my first attempt at entering the game industry – it’s genesis from the Brackeys’ 2020.2 Game Jam themed – Rewind. This game was not my absolute first experience at coding however, as I have made plentiful prototypes before this to get me familiarised with learning programming and unity inContinue reading “Dipped my toes into the ocean but it was cold – Postmortem of my first ever polished-game”